By sleepless on 04/11/2008
Test of MusicLab's RealStrat
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The fundamental differences in playing techniques between keyboard and guitar have been one of the major issues whenever trying to program realistic guitar parts. To compensate for these problems, there are several solutions: for instance, you can use loops that include markers and information about time stretch and pitch shift (in ACID, Rex or Apple Loops formats), or use audio files with software like Melodyne, when the audio engine isn’t already included in the virtual instrument (Liquid Instrument by Ueberschall, for instance). You may also play in real time or program parts with sampler libraries such as Prominy, Vienna, Sonic Implants, etc., which have become more and more convincing thanks to new possibilities offered by scripts (such as in Native Kontakt). You can also use dedicated virtual instruments such as Virtual Guitarist, Slayer, ManyGuitar, Strum Acoustic GS-1, Acoustic Legends HD, DirectGuitar 2.0, Chris Hein-Guitars or RealGuitar.
The latter has been a kind of pioneer, including Rhythm’n’Chords technology, which allows you to create realistic rhythmic parts with its blend of sophisticated chord recognition, MIDI files and samples. Real Strat is the second instrument that uses this concept.


